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Sample Exercises
Connecting Ideas
For us, comics is about communication, and
connecting ideas. We run a variety of exercises and projects designed
to get students thinking complexly and to learn to integrate one
communicated idea to another. Often this works by establishing
two "plot points" and help students go from point A
to point B. More often, it entails looking at ideas in a new way,
and we frequently swap projects and build from a fellow student's
story, or work from an existing solution to form our own new understanding.
Some Sample Exercises
(Click to jump to the specific
exercise or scroll to browse.)
Beginning Exercises:
Warming Up
Two Panels, Then Three
Visual Metamorphosis
Character Telephone
Storytelling:
Tell a Strip in a New Way
From Nancy to Nancy
Start with Nancy
Breaking Routines
Cinderella
Scripting
Two Changes
Learning Intensive:
Interviews
Create a Story from Science Class
Create Comic from
Bulleted Fact or Refresher List
Create a Log
Create a Story Using Facts from History
Class
Movement Workshop
Scientific Experiments
Other Work and Games:
Jams
5- Card Nancy
Marathons
Beginning Exercises:
Warming Up
We often warm up by handing out sheets
with geometric shapes peppered on them. The students make these
into characters or other visual ideas. We look at how faces and
bodies are made with a small number of marks on a page. And how
simplicity is the essence of narrative communication with pictures.
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Two Panels, then Three
To get students used to the idea of delivering
their ideas in sequential form, we begin with two panel assignments.
Often, we hand out cards with panels printed on them, and ask
the student to imagine a follow-up panel. Then we hand out blank
cards and ask the students to work together to create 2 panel
combinations that convey an idea. We focus this exercise by looking
for action/reaction combinations.
From there we move
to three panels, which is the beginning of complexity. We show
how new dynamics can occur even in this small number of "beats."
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Visual Metamorphosis
From warm up drawing exercises like the
geometric shapes, we then hand out sheets with two drawings of
simple objects or animals and ask the students to create a "metamorphosis"
between the objects. This entails inserting new visual parts and
removing some at every step.
This build visual
focus in the students, and it gets them paying attention to detail
of all kinds, and then thinking about how they can apply their
knowledge of the details at hand. Like many assignments, this
is fun because they are under no pressure to "create",
yet their solutions have to be creative.
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Character Telephone
We sometimes ask the students to create
a cartoon character using the above methods. The students are
then asked to hand their paper over to the next student who is
asked to change one aspect of the character's appearance (and
personality traits, sometimes.) The sheet is then handed around
the room continuously, until it returns to the original creator.
This version of "telephone" is a lot of fun for the
students, and encourages them to see that from one idea, can sprout
many ideas, and sometimes working on an idea can involve changing
it and changing it until it says most clearly what you want it
to. These exercises get students intimate with their own creative
processes.
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Storytelling:
Tell a Strip in a
Different Way
We hand out Sunday comic pages (usually
from the 60s or earlier because frankly, we feel the quality of
these stories is higher than many of today's strips) and ask the
student to retell the story they have been handed in a different
way. This can mean from another character's point of view, or
as a flashback, or as a story in a story. We use this as a warm-up
to doing this to their own projects. This encourages students
to begin editing, to see every concept as something to look at
from many angles and create a hierarchy of communication that
is most clear and direct.
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From
Nancy to Nancy
We often hand out two random panels from
Ernie Bushmiller's Nancy to each student. They are told one is
the first panel of their story and the other is the last. Their
goal is to create a whole story unifying the two cartoon images
they have been given. This is a cousin to visual metamorphosis,
above.
This exercise is about connecting ideas, about
stretching their imaginations and attention to create connections
out of difficult juxtapositions. This exercise is always fun for
students; they don't have to be so clever as to "think of
an idea" or "use their own characters", they merely
have to react to what is presented to them. Kids always turn out
surprising, fun and smart stories working this way.
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Start
with Nancy
We often merely use Nancy as story starters, too. If students
have at this point created characters, they can graft those personages
onto the figures in the Nancy panel and springboard to new realms.
This often is gratifying for students. Creator Ernie Bushmiller's
visual sensibility is so simple and direct that is often helps
kid further understand what makes for clear communication.
Why Nancy?
Click
here to go to historian Scott McCloud's site, and scroll down
to "Why Nancy?"
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Breaking Routines
We like to teach that storytelling is
often about breaking routines. We create two panel comics that
create a routine and then offer those works to our neighbors to
break in specific and categorical ways like opposite, advice,
surprise, etc. We sometimes continue this exercise until we return
to the original "routine." This teaches students about
natural rhythms in storytelling, about pattern making and pattern
breaking, and frankly we feel it also encourages students to be
more intelligently adventurous in their everyday lives.
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Cinderella
Cinderella is one of the most basic story
structures, and after explain the patterns contained in it, we
like to encourage students to create their own. We do this by
asking them to create the story using existing panels of manga
and other comics that we provide. This teaches students to see
patterns and content where they might otherwise not. It helps
them think metaphorically, complexly, and in patterns. It also
helps them see the validity in adhering to structures that already
exist.
An example of a page
from the Cinderella exercise can be seen in the STUDENT
WORK section.
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Scripting
Our two part lesson in scripting begins
when we hand out a short story in one paragraph. We ask the students
to script a one or two page comic story. They are asked to write
the panel numbers, what is in the panel and what the text or dialogue
is. They do this for every panel.
From
there we hand out an array of visually striking photographs. We
ask the kids to write a one paragraph story based on what they
see, using the photograph as inspiration. We ask them to peek
into the photo and look for details that might help them write
their story. From there, we continue by asking them to script
their story in the same manner as the first exercise.
Sometimes as a resolution, the
students then hand their script to another student to draw.
The benefits of this large scale
exercise is that students learn to think visually, learn to manipulate
information in multiple languages at once. They learn to solve
problems (how to depict or communicate certain actions and ideas)
in a different medium than the one those problems are presented
in. In other words: translation.
Moving information from one medium to another is a complex process
that teaches students a lot about problem solving and
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Two Changes
We tell students that two changes in a character
generally makes an interesting story. One is often a surprise
at the beginning of the story, and the second settles the story
down at the end. This second one can also be surprising, but it
usually tends to bring the character to a new ""ordinary
state" or happily back to his or her older one.
This simple formula often gives children who
feel unimaginative to instantly make a unique story that often
surprises and delights them. This structure is a loose simplification
of the structure of classic myths; the purpose of which has been
to familiarize us with the patterns that life's obstacles and
complexities often take. Storytelling is invaluable to us as humans.
StoryArk workshops help kids integrate these understandings into
their daily lives.
Read more about this exercise on page 4, Starting
with Characters
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More
Intensive Learning Through Comics:
Interviews
We ask students to interview friends or
family or people in their lives. We ask them to bring records
of their interviewers questions and answers, and from there we
look to create a comic record of that interview. How much should
we convey as monologue? What events should we depict fully? How
do we depict the person's thoughts or impressions? This exercise
works well with Historical Figures, below, and also the Log.
Two student examples
of BIOGRAPHY COMICS can be see in the STUDENT
WORK section.
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Create a Story
Using Facts from Science Class
One way to use Science or History (for
instance) information is to extract and list facts and then examine
ways to craft a story that uses all of the learned facts. The
best example of this that we are aware of is Jay Hosler's excellent
Clan
Apis! These comics by a biologist are about bees and cover
many bee facts over the course of each story.
Fans of classic comics
can click
here to see the first few panels of this whaling sequence
from Roy Crane's Wash Tubbs and Captain Easy.
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Create
comic from bulleted fact or refresher list.
One variation on the above is to create
one panel for each bullet point at the end of a text book. This
creates a story-less comic strip, but one which creates what sequential
artists call an "aspect-to-aspect" work, where the narrative
voice serves to find differing parts of a unique whole over the
passage of time. Drawing keeps the easily distracted part of a
student's mind occupied while the information sinks in. This is
true of the teachers too. Both Lauren
and Tom
have been grateful for the learning they have acquired by visually
studying and representing the real world.
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Create
a Log
We often use this as a warm up to the
History assignment, below. We record
a log of our day yesterday, from when we woke up to when we went
to sleep. We draw one panel for say, every two hours. By the end
we often have a finished 6-10 panel comic strip.
At this point we ask
the students to find the two panels or events that are the most
interesting to them and we ask them to create that event using
a sequence of at least 3-5 panels, and then to insert them in
the proper place in their log.
The result is more
rhythmic comic, and a student who has learned something about
editing through additive measures, about the hierarchy of information
in an essay, biography or story, and about rhythm in storytelling,
and the value of changing that rhythm.
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Create
a Story Using Facts from History Class
In a variation on the log assignment,
above, to bring historical facts into the student's new vocabulary,
we often ask them to create a log comic of a historical figure's
life, or the timeline of an historic event. Then we work with
them to find the two or three most relevant and informative details
to flesh out.
This is also a good time to learn about using
reference in drawing. Costumes, landscapes, and other historical
details are worth getting right when they are being depicted visually
by the student. We encourage proper research and help the students
learn to find this information in libraries, on the web, etc.
Cick
here to take a look at Jason Lutes' BERLIN for a professional
example.
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Movement
Workshop
Tracing
Muybridge- In
investigating and learning about depicting movement on a page,
we usually start with Eadweard Muybridge, whose photos of people
and animals in movement were the first to let people examine whole
sequences of action in minute detail.
Dancing-
We sometimes ask our students to draw their characters in a physical,
8 panel dance. This gets kids thinking physically, embodying their
characters for the duration of the exercise. It also helps them
learn to order things naturally. From their first drawing, what
other drawings would make a logical follow-up drawing? We ask
them to create a smooth sequence of gestures, which helps them
think linearly and is great training for communicating and understanding
gestures of human interaction. It's also tons of fun.
Two student
examples of DANCING COMICS can be see in the STUDENT
WORK section.
Cliff
to Cliff- We often follow the dancing exercise with
a jumping exercise, giving them one panel to begin with depicting
a character on a cliff with a variety of objects around him or
her. The students are then asked to get the character over to
the other side. Many clever solutions come from this, including
clever workings of the objects scattered around. Others grow super
powers (slowly) and others are rescued after sending messages.
This exercise is about sequence, like above, but also about problem
solving, and often tells us a lot about the student's personalities
and learning styles.
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Scientific
Experiments
A good exercise is to ask students to
explain a scientific experiment using silent comics. This is basically
asking them to create an instruction manual. This helps students
think about how to depict difficult or complex information in
a straightforward way. This obviously also helps them to remember
and be excited by the scientific experiments in question.
A variation on this asks a student to
illustrate a household recipe in comic form.
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Other Games and Exercises:
Jams
Sometimes Just collaborating is the best
way to learn. Students begin stories and hand them to following
students to continue. The stories are continuously handed forward
until they are finished. Like theater improvisation, we encourage
these exercises to be about accepting
other's offerings. Thus, we use
the "Yes and... " rule, where we ask students to take
the previous concept laid out by the previous student and ask
them to accept and add to it. This always results in interesting
stories that no one could have imagined on their own. It's great
practice, it teaches cooperation and equality in the classroom,
too.
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5-Card
Nancy
5- Card Nancy is a game created by Comics
scholar Scott McCloud, to spark interesting connections in storytelling.
We start with a deck of isolated Nancy panels, and hand every
student 5. The game is played by laying down successive panels
to create a unique (and always bizarre, but often coherent) story.
Read more about this game here.
Play a limited on-line version
here.
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Marathons
Sometimes a marathon is the best way to
be confronted with a concept. We sometimes ask our students to
draw 4 whole pages in 2 hours. This encourages students to disregard
the critical impulse in favor of letting them discover what they
really think. It also helps them focus when they know there's
an impending goal. Lauren and Tom have both seen this work when
they themselves have participated in "24-Hour Comics",
where artists are asked to create 24 complete pages in one 24
hour period.
You can click
here to see one of Tom's "24-Hour Comics" in Flash
format.
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